just click your heels together three times the dirt on Hypnos hardcore engineering how we can help make you filthy rich hot stuff that we worked on big shots that we worked for give us a shout

Platforms/Consoles/OS
▪ Sony PS3, PSP2, PS2
▪ Microsoft Xbox 360, Xbox
▪ Nintendo Wii, GameCube, GBA
▪ Windows
▪ iOS
▪ Android
▪ Unix/Linux
▪ Macintosh
▪ BREW enabled mobile devices
▪ J2ME enabled mobile devices

Languages
▪ C++
▪ C
▪ C#
▪ Java
▪ Actionscript
▪ PowerPC Assembly (e.g., Xbox ▪ 360/Wii/GameCube)
Cell PPU/SPU Assembly (PS3)
▪ Emotion Engine VU programming (PS2)
▪ 80X86 Assembly
▪ 680X0 Assembly
▪ Processor Specific Intrinsics and Optimization
▪ Python
▪ LUA
▪ Perl
▪TCL
▪ SQL
▪ MEL
▪ JAM
▪ Erlang
▪ Haskell
▪ XSLT

GPU
▪ HLSL
▪ Cg
▪ GLSL
▪ OpenGL ARB Shaders
CUDA
▪ OpenCL
▪ DirectCompute

Processors
▪ x86,x64 (Intel, AMD)
▪ PowerPC Xenon (Xbox 360)
▪ Cell PPU/SPU (PS3)
▪ PowerPC Broadway/Gekko (Wii/GameCube)
▪ PS2 Emotion Engine (w/Vector Units)
▪ ARM (mobile devices/GBA)

SDKs and Libraries
▪ Nintendo Wii and Gamecube
▪ Sony PS3 and PS2
▪ Microsoft XBox 360 and Xbox
▪ iOS
▪ Android
▪ DirectX (including DX11 and Compute shaders)
▪ OpenGL and OpenGL ES
▪ Havok (Physics, Animation, etc)
▪ OpenCL
▪ CUDA
▪ FMod
▪ Scaleform
▪ WinSock
▪ Oracle
▪ SQLServer
▪ 3DS MAX
▪ Maya
▪ MFC
▪ Qt
▪ Bink Video
▪ OpenAL
▪ WinForms
▪ BREW
▪ J2ME
▪ Glide
▪ Boost
▪ WebKit

Areas of Expertise:
▪ 3D rendering and modeling, graphics algorithms, and physics simulations
▪ Object-oriented design and programming
▪ Client/server architectural design and programming
▪ Peer to Peer network design and programming
▪ Web based programming
▪ Production tool pipelines
▪ Content tool custom plugins (e.g. Maya, Max)
▪ Asset Optimization
▪ Build-farms and Continuous Integration
▪ System instrumentation and telemetry analysis (e.g. memory, performance)
▪ Pure and applied mathematics including computational numerical analysis and linear algebra
▪ Virtual Environments
▪ Physics Modeling